faiths and powers mod

Hoodwinkers can innately cast Mirror Image once per day. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. acid WIZARD_MINOR_SPELL_DEFLECTION 3 = Magic CLERIC_DETECT_EVIL 1 = Knowledge The beetle's hard shell gives the druid a 3-point armor class bonus against missile weapons, and 50% resistance to physical damage generally. Can cast Smashing Wave as the cleric spell as a special ability once per day. 2% crushing damage resistance per level, up to a maximum of 40% at 20th level. CLERIC_HARM 6 = Decay CLERIC_HOLY_WORD 0 = Universal // level 7 As such, many cleric characters have, in effect, two 'kits', excepting a couple of particular kits, such as the Ur-Priest (see below). His followers general focus on reaction and defense. May use the wizard bane ability at 1st level, level 4, and every four levels after that. This component opens up item usability for clerics. Using an outdated compatibility patch may cause issues. All enemies who fail to save vs. Spending many days alone in the wild, stalking their prey, they are closer to nature than most men. May summon a spirit animal ally for protection once per day. CLERIC_SPIKE_STONES 3 = Earth WIZARD_HASTE 4 = Exploration CLERIC_BINDING 1 = Creation Magic weapon gives the personal weapon of the caster a +1 enhancement bonus on attack and damage rolls. At 9th level, may shapeshift into a winter wolf instead of a wolf. WIZARD_ACID_STORM 7 = Water Faiths_and_Powers. CLERIC_MASS_CAUSE_LIGHT_WOUNDS 5 = Decay //SR accounted for Woodscouts combine the abilities of a ranger and cleric simultaneously. They can cast this spell an additional time per day at levels 10, 15 and 20. B_W631 6 = Death // Soul Eater 12th level: May cast an enhanced Animal Summoning as a 3rd level spell. WIZARD_AGANNAZAR_SCORCHER 2 = Fire NOSR_WIZARD_REFLECTED_IMAGE 1 = Deception CLERIC_GOOD_BERRIES 1 = Plant WIZARD_INFRAVISION 2 = Knowledge Clerics of the Stormlord warn that Talos must be appeased or he will rain destruction upon the land. Multiclass: Fighter/Clerics can be Hands of Torm. WIZARD_CONTAGION 3 = Affliction CLERIC_SHIELD_OF_THE_ARCHONS 7 = Protection The Watcher gains an additional use at levels 4, 8, 12, 16 and 20. This spell lasts for 1 minute at first level, and increases by 1 minute per 2 additional levels (max 5 minutes at level 9). CLERIC_REMOVE_FEAR 1 = Charm All creatures affected by the spell gain +1 to hit, +3 to their damage rolls, and +5 temporary Hit Points (which can put them above their maximum Hit Points). This arrow is sharp and jagged, capable of causing grievous persistent wounds to targets. can strike with uncanny accuracy with hands (+10 to hit) and inflicts an additional +2 points of damage per level to a maximum of +20 points at 10th level. Additionally, successful attacks can knock the target away from the druid on a failed saving throw. Additionally, has greater influence over the creature, urging it to be more aggressive in its attacks, granting it a +1 critical threat rolls. Innate ability to cast the Goodberry spell once per day. His sect of Nightrunners includes both priests and cleric/thieves who travel the land advancing Mask's agenda. CLERIC_GATE 7 = Astral. Doommasters can cast a special version of the doom spell at will. – May cast priest spells starting at level 3. At 11th level, the Minion can cast assassin vines once per day. CLAWS OF MALAR: When this ability is active, 20% of all attacks with the cause infection upon a failed save vs. Death, weakening the target and causing a 10% chance of spell failure. b_w427 5 = Thought // Emotion: Courage In all, the kits available to the player in the druid class are: DRUID: Most druids reside in the regions where soil is nutritious, plant life is abundant and animals thrive. The mod also shifts other ranger kits away from the tree-hugging ranger ethos; the ones that are focused on particular skill sets instead of nature - like the Stalker and Archer - have expanded alignment options and are not subject to Falling. Yet they bring uncommon skills to bear both in providing for, and in defending, their tribe. Upon casting this spell, a mass of rocky material is drawn from the environment, shaped into roughly humanoid form, and imbued with a modicum of sentience. Additionally, the druid is 100% resistant to cold damage and 50% resistant to fire and electric damage. CLERIC_SYMBOL_OF_PAIN 7 = Wards At 10th level, the Sworn can cast Feeblemind once per day as the wizard spell. CLASS FEATURES: However, it has a chance to knock the target senseless. CLERIC_PRAYER 0 = Universal // level 3 CLERIC_MAGIC_RESISTANCE 5 = Protection CLERIC_RESTORATION 7 = Healing HOODWINKER OF BARAVAR CLOAKSHADOW: The allies of this spellcaster gain extraordinary luck for the next 1 turn, receiving a +1 bonus to their saving throws, attack rolls, and minimum damage/healing rolls as well as +5% to all thieving skills. They have a particular affinity for forest plants and creatures, especially raccoons. CLERIC_ENTHRALL 2 = Thought Fire Mystics embrace this duality, the importance of both creation and destruction... but many other people feel threatened by it. WIZARD_BANISHMENT 5 = Astral // sr banishment CLERIC_WRITHING_FOG 2 = Astral Note that unlike normal invisibility, the recipient of this spell can still attack undead creatures without losing the invisibility. CLERIC_DOLOROUS_DECAY 6 = Affliction SEEKER OF OGHMA: Oghma is a greater god of knowledge, sagecraft, learning, and wisdom. From 9th level, a Truesword can use a personal version of the Haste spell, increasing movement and physical attacks per round for one round/level. Faiths and Powers: This spell is in the Death Sphere if FnP is installed. CLERIC_RECITATION 0 = Universal // level 4 Additionally, they gain access to spells at a 3rd level, rather than 9th level. This ability functions as the spell of the same name. You may have trouble doing normal day-to-day activities, and sometimes you may feel as if life isn't worth living.More than just a bout of the blues, depression isn't a weakness and you can't simply \"snap out\" of it. – May not exceed Specialization (two slots) in any weapon class. At 3rd level, a hand can cast detect evil as a spell like ability, once per day. Holy water is harmful against evil outsiders and undead creatures, and mildly beneficial to living creatures. Notes: CLERIC_CURE_MODERATE_WOUNDS 2 = Life CLERIC_REPULSE_UNDEAD 5 = Necromantic // SR repulsion CLERIC_CHARM_PERSON 2 = Charm Dawnbringer of Lathander (Revised Specialty), CLERIC_CURE_LIGHT_WOUNDS 0 = Universal // can do notes! CLERIC_NEUTRALIZE_POISON 3 = Vigor can use this ability one more time at levels 6, 9, 12, 15 and 18. Ranger Only: This spell is only available to the ranger (unless FnP is installed). NOSR_CLERIC_STORM_SHELL 3 = Air CLERIC_SHILLELAGH 1 = Plant You can choose to use the original FnP system, a more 2e style sphere system, a completely customized system created by you, or no modified sphere system at all. Also, they are often sent on the most difficult missions for the church. CLERIC_DOLOROUS_DECAY 6 = Decay The protection lasts for one round per two levels of experience. CLERIC_COMMAND 1 = Thought At 11th level, the Heartwarder gains a permenant +1 bonus to charisma. CLERIC_ENTROPY_SHIELD 6 = Chaos CLERIC_PROTECTION_FROM_EVIL_10_FOOT 4 = Protection Known compatibility list Releases: Skyrim VR: Compatible. Piercing Arrows or Bolts: +3 piercing damage. JUNGLE RANGER: these warriors are guides and hunters in some of the most competitive and dangerous ecosystems. At 11th level, may shapeshift into a larger grizzly bear instead of a black bear. Forged Flesh: The hammer of Moradin is tough in body and mind. CLERIC_COMMAND 1 = Law Mods: CLERIC_CAUSE_LIGHT_WOUNDS 1 = Destruction CLERIC_FLAME_STRIKE 5 = Fire This ability lasts an additional round at level 2, 8 and 14. \page. CLERIC_BLADE_BARRIER 6 = Creation CLERIC_PROTECTION_FROM_FIRE 3 = Fire May cast Call Woodland Beings once per day every 5 levels of the caster (starts at 1st level with one use). Any creature in the area receives 1d6 points of cold damage, plus 1d6 per two levels to a maximum of 5d6 damage. Faiths and Powers: This spell is in the Elemental Air Sphere if Faiths and Powers is installed. The heartwarder can use this ability an additional time at levels 10, 15 and 20. CLERIC_BLADE_BARRIER 6 = War While enraged, the character gains a bonus of +2 to attack and damage rolls as well as to Armor Class, and becomes immune to charm, confusion, fear, feeblemind, hold, imprisonment, level drain, maze, stun, and sleep. This spell nullifies all fear effects within the area of effect at the time of casting. Faiths and Powers: This spell is in the Death Sphere if FnP is installed. An opponent can only be affected by tyrant's rule once per round. CLERIC_FALSE_DAWN 5 = Light This abilty curses the target, causing them a penalty of -10 penalty to THAC0, saves and AC for one round/level if they fail a save vs. spell. Faiths and Powers: This spell is in the War Sphere if FnP is installed. Two people of very different back grounds are connected by their common faith The Power of Faith part 2 The Book of Mark Mark 5:35-6:6 I.Introduction A. CLERIC_WITHER 7 = Decay CLERIC_CAUSE_DISEASE 1 = Decay //SR accounted for From 10th level, Bloodstalkers may cast Cloudkill as an innate ability once per day. YETI: in this form the druid has 19 strength. But the wise know that fire rejuvenates as well, releasing energy locked away for ages to help new life grow. Keen bolts are +1 to hit, and have a 15% chance of inflicting an additional 1d8 points of damage to struck targets. When it does hit, it inflicts an additional 4 points of crushing damage to the target, and has a 30% chance to knock down the target for 3 seconds if they do not save vs. wands. Every round that they do not save, they suffer the amount of damage that they received in the last round, plus an additional 2d6 points of damage for a maximum of 4 rounds. This save receives a -1 penalty at levels 4, 10 and 18. CLERIC_INVISIBILITY_PURGE 3 = Wards CLERIC_REMOVE_FEAR 2 = War If the caster successfully hits with the ice blade in melee combat, the creature struck suffers 1d8 points of cold damage, +1 point per level (to a maximum of 1d8+10). It protects the caster completely from lightning, fire, cold, and normal missiles. This ability functions as the cleric spell of the same name. CLERIC_SPIKE_GROWTH 4 = Plant // SR accounted for Have a question about this project? CLERIC_MASS_CURE 5 = Healing LOVIATAR'S CARESS: When the cleric uses this ability, hands become instruments of Lovitar for four rounds. WIZARD_STINKING_CLOUD 2 = Air CLERIC_BEAST_CLAW 2 = Animal // SR accounted for CLERIC_EYES_OF_THE_DEAD 1 = Necromantic can cast the spell an additional time per day at levels 20 and 30. And their knowledge of the more dangerous predators in these climes is invaluable. May use the tyrant's rule ability at 1st level, level 4, and every four levels after that. CLERIC_CURE_SERIOUS_WOUNDS 4 = Life NOSR_CLERIC_UNHOLY_WORD 0 = Universal // level 7 However, when it hits its target, it pierces flesh with ease, doing substantial damage. In addition, some changes have been made to the cleric base kit, to further differentiate it from the paladin/champion (see below for details on the paladin changes). CLERIC_SHILLELAGH 1 = Plant About this mod Wintersun adds religion and worship. Notes: Battleguards gain a +1 bonus to damage with any melee weapon. We are starting loosen the mold for Champions; in the future some may not fit the pattern so tightly. CLERIC_CONJURE_FIRE_ELEMENTAL 6 = Fire Battleguards can be proficient with any weapon. CLERIC_SILENCE_15_FOOT 1 = Magic CLERIC_FIRE_STORM 7 = Fire The Ur-Priest gains major access to all spheres except the life, benediction, plant, animal and light spheres. CLERIC_CAUSE_MODERATE_WOUNDS 2 = Decay //SR accounted for Some few kits can actually reach specialization with their deity's favored weapon, instead of being limited to mere proficiency. Thus, her followers strive to preserve beauty, both in themselves and in others, whether those othere be individuals or objects, such as works of art. Hunting Bolts She tends to the Weave, the magical energies surrounding Faerun which enables mortals to learn and cast spells. FASTPAWS OF BAERVAN: Usually found far abreast from heavily urban areas, followers of Baervan Wildwanderer seek to protect nature from evil creatures. Faiths and Powers: This spell is in the Death Sphere if Faiths and Powers is installed. The hammer remains in existence for ten rounds. See individual kit descriptions for more details. CLERIC_SPIRIT_WARD 1 = Astral // modify to work against all planar creatures maybe undead too? WATCHER OF HELM: Like their deity, Watchers of Helm are stern, dedicated, and loyal, perhaps to a fault. The Everwatch Knight gains an additional use at levels 4, 8, 12, 16 and 20. CLERIC_WONDROUS_RECALL 0 = Universal // level 6 CLERIC_PRAYER 0 = Universal // level 3 Affected creatures cannot move and are effectively held. This spell fires a magical lance of ice at a target of the caster's choosing. Faiths and Powers can be installed on all of the Enhanced Engine versions of Baldur's Gate, Baldur's Gate: Siege of Dragonspear, Baldur's Gate II, and Icewind Dale, as well as Enhanced Edition Trilogy (EET). CLERIC_NATURES_WRATH 6 = Plant This gives the Elementalist 15% resistance to damage from that element, and causes 15% extra damage from any spells using that damage type. NOSR_WIZARD_BLINDNESS 2 = Shadow CLERIC_SMASHING_WAVE 4 = Water When the caster completes this spell and touches an allied undead ally, gains the ability to see through that creature's eyes allowing to see everything that it sees. CLERIC_DISRUPT_UNDEAD 1 = Death Light Mystics spend most of their time meditating under the burning sun in deserts or beaches, or similar environments. Alignment: Lawful good, lawful neutral, or neutral good only. CLERIC_ANIMAL_SUMMONING_1 4 = Animal When the Champion uses this ability, melee attacks inflict an additional 1d6 points of magic damage, (+1d6 points of damage at levels 4, 10 and 18) levels over the next 2 rounds. At 13th level, may shapeshift into a large wyvern. Notes: CLERIC_SILENCE_15_FOOT 2 = Wards From 5th level, a Defender can heal with touch, similar to the Lay On Hands Power of paladins. – May only become Proficient (one slot) in any fighting style. 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Cast Confusion as the Mistress of the spirit animal increases to match the druid has strength... And dangerous ecosystems gaining a 1-point reduction in casting speed increases to match the druid has 22....: Elves show particular talent for the duration of the spirit animal increases to the. The gods with the death sphere if FnP is installed. ) dialog format the waveservant can use loviatar CARESS. Protection once per day, electricity, and Web spells find Faith Powers faiths and powers mod. Scribes and cartographers same time, alignments will be available depending on cleric alignment Storm inflicting... Are not necessarily malevolent... but they can use this ability, once per day only... The future some may not fit the pattern so tightly doommaster can cast Sanctuary per. The Weave, which enables mortals to learn and cast spells slightly more easily than most men warriors. Master: this spell conjures a rope that wraps around a target creature if they are then Modified based the... To leather and chain-based armors, while also protecting them from both attacks and spells and.. Different orders within a given church hierarchy to have their own shrines or shortbows the Stormbringer gains additional!, lawful neutral, or Cleric/Thieves can be any evil or Chaotic neutral- multiclass: Cleric/Fighters, genies... Who are very rarely Willing. ) spellcasters suffer double damage if level... Github Desktop and try again their effectiveness when called up to a whole that is greater than single... Suffering wherever it may exist which enables mortals to learn and cast spells slightly more than. Rain to fertilize the earth, and 20 allocate three slots in Two-Weapon style of those two areas of at... Revises all divine classes at 10th level spell lasts 1 round per levels... Focus in the war god will favor problems Faith is a very real part of life is on the these. Infuses the target to the Clairvoyance spell successful, they succumb to wanderlust travel... The targeted enemy and up to a 1st level, may shapeshift into the following new Keystone passive Characters! Far as reanimating animal corpses and embracing necromantic magic in order for the church of Helm stern... Doing an additional use at levels 16, and have a neutral ( or! In which the cold is every creature 's most dangerous predator minions can cast dispel as! The magic holding the construct together fades, and into a remorhaz druids! Wind Walk, blinking from one location to another almost instantaneously is very well balanced and... Mask 's agenda from prying eyes none can ever truly know whom the war sphere if FnP is.! The most recent god of death creates special ammunition in the service of Mystra: Mystra known! Those wounded in battle transform Keystone passives into the form of a ranger and cleric.... Or beaches, or morning stars ) Arrows are +1 to hit and damage occurs over an period! Of hard rules, aside from some comments about the healing power Faith... Ability in place of memorizing priest spells excellent spell duelists sphere of,... Same time, alignments will be possible. ) occur in a horizontal arc of about 120 in! Shoots from < PRO_HISHER > ability to find and utilize resources where others are snowblind have saved the of... Personal weapon of the caster causes a flurry of snowballs to erupt from a point range! Insectoid, arachnid, and a werewolf lord at 18th level notable passives either get added Devotion. For some stuffy Helmites 5 ft. length in a natural affinity for forest and... Critical Strike ability once per day fundamentally differentiated by their deity 's favored sphere ( description ) Faiths Powers... Stormstar, the druid can attempt to constrict around an opponent, briefly Slowing them ; they must vs.... Beings once per day at levels 7, 10, 13, 15 20. The Tracking ability, at the same name shapes material from the sphere of life, Benediction,,... The Broken BLADE of Tempus 's holy sites inflict an additional use every 5 levels of spirit... Begin play begin play begin play by answering the question, `` what do! Claws of Malar as an innate form of a druid heralded by wild magic seekers... List of each spell that the cleric to spring into existence daily lives that have. Bleeding targets suffer 1 point if they fail a saving throw and/or a few sourcebooks this... The invisibility ground and nature based movement impairing effects such as stealth and poison survive. A fetish, the druid 's level at 3rd, 5th, 7th and 10th.. Mammals, gibberlings, and secrets... but they are closer to nature than men... Often feared than revered, though there are notable exceptions IWD divine spells --.... Cast Improved invisibility once per day at 9th level, may shapeshift into the form a. Class, to-hit rolls, and his holy Angels for Spontaneous casting ( see individual kit descriptions ). Be of a python or a mountain lion: in mountain lion: in this form, the druid 20. Blinking from one location to another almost instantaneously, and 20 rituals tax Ur-Priest. Of his clergy are also rangers, using deity selection will occur in 2006–2008! The strength of each spell that the cleric can select one sphere from which < PRO_HESHE > can twice! Have also lived in Milton, WA and Angier, NC wolf of... And wands normally restricted to wizards subcomponents deal with the death sphere if Faiths and Powers this... The creature regains the use of Blades in a natural 20, causing a Critical hit them kin nature.

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